I haven’t used the blog for quite some time so I’ll keep it quite short because I want to add more detail to future posts.
All in all, I’m on a bit of a ‘self defining journey’ which will take me a long while to get to the end. However, it’s following something I wanted to do a long time before I got into motion design and illustration.
I’m making a push to jump into the games industry.Specifically, 3D animation.
I’ve been into games ever since i was a kid and even tried my hand at 3D way back, but my path deviated as time progressed. Even after doing QA at a few places.
There’s a whole bunch of stuff I’m aiming to learn but it’s going to start with one of the old classics. Maya character animation.
I’ll be keeping this as up-to-date as possible, since my end goal for all of this is mid 2020.
Just a little something I was working on after trying to catch some Pokemon in PokemonGo!
So far, enjoying messing around in C4D – had a little bit of a struggle when dealing with easing in/easing out of the animations so I went back to basics and set out all my motions on 2’s, using stepped f-curves and tweaked the curves afterwards. (Then did some touchups in After Effects)
Just before August, I took a course in C4D, and while I wasn’t the most advanced course, It definitely got me past that barrier of adopting a new skillset and knowing you’re doing it right. Due to my course being in late July, which was followed by a work trip to Rio for 3 weeks – and very little personal time while there – a lot of the stuff I learnt almost fell to the wayside. When I got back to London, I pretty much got stuck into re-learning it again, and I’m glad I did, because I had forgotten some stuff since then.
Besides the software crashing my PC on renders (from what I’ve heard, overclocked PC’s don’t mesh well with it), it works like a dream and produces very cool results in such a short time.
This opened my eyes a little into taking the plunge into something I’ve really wanted to do properly for a long time.
More 3D animation.
(Specifically, Character animation)
So, in light of all that, I’m considering doing a course with Animschool for their next term. I’m hoping from what I learn with that, I can gain a very small entry-level 3d animation reel and start working more towards a field I’ve always wanted to be a part of.
For now, I’ll leave it at that, and find out how I go. Let’s wait and see.
As probably well documented over the past few months, I’ve had a continual problem of my work not breaking boundaries in terms of quality and variety. Obviously, this has been compounded over a few years being tied up so much so that I didn’t have the time to do so – but now, it’s different, and I’ve already started to make some changes.
Since the last post, I’m now freelance… Which is a blessing and a curse (more on that later). I finished up on my Animation Bootcamp course with School of Motion, and have seen a lot of great creative collaboration and videos for inspiration shared between the School of Motion Alumni.
I’m also heading for a C4D Course next week, as well as planning in the future to continue working towards more 3D work. Especially Character Animation. I miss some of the aspects of character based animation, instead of doing the usual typography based stuff.
All of this pretty much indicates how behind I am in relation to being a “Viable candidate” for some work. This is where the blessing and curse of freelancing comes in. While I now have the time to work towards things I’d like to do more of, and include that as part of my legitimate skillset, I’ve had to pass on work/have been passed on because of my somewhat limited scope of animation as shown on my reel.
I’m likely to get hired if I have better work, but I can’t get better work without spending a lot more time developing it – which means I’ll end up being passed on that work anyway.
It’s a slight catch 22, but at least I’m being proactive about it and doing something.
I’m hoping that in the short couple of months, the choice I make now will turn me from a Nothin’ into a Somethin’.